GGTOOR, Inc., (OTCMKTS:GTOR) Announces Management Report for the Week Ended April 26, 2022

GGTOOR, Inc., (OTCMKTS:GTOR) (“GGTOOR, Inc.,”, “GTOR”, or the “Company”), an emerging leader in the eSports markets, announces the Company in its continued effort to keep shareholders informed has entered talks with a world leader in development of a Metaverse Virtual World using Blockchain Technology. The Company has submitted  a Letter of Intent, which is being reviewed by respective corporate counsels.. Talks have progressed to the point shareholders need to have a preliminary outline of what this deal, if and when closed, could mean for GGToor, Inc.

Due to the fact non-disclosure agreements have been put into place the Company is limited to providing very vague information until such time as the Letter of Intent, has been fully executed by all parties. In short, the impact this transaction will have on the Company will be of a Material Nature (Rule 405 under the Securities Act defined the term “material” as follows: “[W]hen used to qualify a requirement for the furnishing of information as to any subject, [materiality] limits the information required to those matters to which an average prudent investor ought reasonably to be informed before purchasing the security registered.”) and shareholders have a right to know if and when something Material might take place.

The Company CEO, John V. Whitman Jr., placed a call to FINRA to explore placing a voluntary trading suspension on its securities for three days prior to the announcement, however FINRA informed Mr. Whitman no such option exists for OTC issuers. With that information, Mr. Whitman felt shareholders needed time to solidify their positions either by Bullishly anticipating the deal closing and it positively impacting the Company or taking the Bearish side and anticipating the deal will be a dud. Either way, Mr. Whitman felt shareholders needed ample notice to adjust their positions before the Company just blasted the news without warning.

John V. Whitman Jr. had this to say, “the Company is at the stage where a deal is highly probable. Although it may take two to three more weeks for the parties to refine deal points, shareholders needed to know something big is in the hopper. Although it is too early to share details, when signed, this transaction could change the Company’s balance sheet by as much as one hundred million dollars and corporate revenues which have been growing but elusive, could skyrocket with the closure of this proposed transaction. I believe shareholders, regardless of them being Bullish or Bearish, have a right to know as much as they can about the Company’s activities so their investment decisions can be based on facts provided by the Company and not internet chat rooms or hearsay from novice stock traders.”

The Company will continue to keep its shareholders updated as soon as developments occur that will either positively impact this aforementioned information or could potentially have a negative effect.

This week, from an initial field of over 1,250 player registrations, five new champions emerged! Each of this week’s events drew more players than we initially projected, with Unite enjoying a 35% increase in player registrations compared to the March event! Our discord membership continues to grow, closing in on the 21,000 member mark.

The Company made plans to offer a new format for organized play in May, alongside working with new Tournament Organizers for select games such as Pokemon TCG Online and Clash Royale. We continue to look to improve the value for the games we currently offer, alongside adding new games to our tournament portfolio, with Hearthstone and League of Legends being planned for May.

This week’s Smash Bros Ultimate event was full of surprises! The viewers saw Mudskip, a Mewtwo main who has entered all the competitions in the Workout event series, secure himself a top sixteen finish for the first time. Dabilahro, a new face at these tournaments, fought tooth and nail through the top sixteen bracket, winning game five sets against both Castle and Diamondupree, ultimately securing third place. Castle once again placed in the top five, upholding his record of placing top five in every Workout he has attended. A very impressive run was made by Unleashed, playing solo Sora all the way until Grand Finals. He took out top players such as Castle, Diamondupree, Haunter, Masamune, and Dabilahro, to face JaZaR in the Grand Finals, looking to repeat EnhancedPV’s feat in our last event and dethrone the king for a second time, but fell just short – JaZaR reclaimed the familiar title of SBU Workout Champion!

For this week’s Magic The Gathering Arena tournament, the first featured match in the top eight saw a long Orzov Midrange vs Orzov control matchup. After continually fighting for control of the battlefield, many board sweeps, and on the back of a 3/4 flyer with deathtouch ( Henrika Dominathi ) boosted by The Wandering Emperor,  Luca Boldrini was finally able to gain the edge needed to force Keganfall to concede game one. Keganfall came back to score a knockout using hive of tyrant, and in the deciding game of the match, Keganfall was able to build an advantage to overwhelm the opponent and take the match. In the second feature match of the Quarterfinals, we saw Zan Sed fight a war of attrition against Tom Y, and Tom found his clock grinding down to thirty seconds left in game three, forcing him to concede when it was clear he did not have enough time left to find a way to try to win the match. Zan went on to the

Semifinals, where he traded the first two games against Alex Gonzalez, with Zan losing his game as he struggled to find mana, while Alex’s game slipped away as he dead drew too many lands as Zan played an Emeria’s Call to take game two. In game three, it was Alexis who was able to cast Emeria’s call, taking game three with the card that sealed his own fate in game two, and he moved on to the Grand Finals, where he fell to Keganfall, taking second place just shy of the crown.

eSports have grown massively, with tournaments drawing millions of people together. Video games have grown from being an activity people enjoyed in their free time to a reliable career for those who excel at them. Today, eSports supports interactions between gamers and their fans through platforms such as Twitch and Discord; Going to the Metaverse is the logical evolution. The idea of the metaverse has shifted from a concept in a science fiction book to an inspiration for some of the most popular video games of our times, such as Fortnite and other games.

These games shed light on what the metaverse would look like. They have also stimulated a vision of how brands could use the virtual space to create simulated experiences for consumers. The idea of the metaverse is an immersive experience that matches a person’s experience in the physical world. It offers the ability to attend a virtual concert and enjoy the same experience as one would by attending a physical live concert.

The metaverse opens up a platform for a whole new level of fan engagement. Right now, each eSport game environment is limited to the game itself. This means that any coins or rewards earned within a game cannot be transferred to another gaming universe. Soon tournament platforms will be engaging in the virtual environment of the metaverse and break many traditional boundaries.

Earlier than delving into the metaverse, it is essential to say that folks can already tune in and watch esports tournaments on-line, and there are many followers that do. As an alternative, the problem is capturing the environment, the spirit, the particular merchandise drops, the sense of belonging, and the vitality of a serious Esports occasion — one thing that so far can solely be experienced in person. Customers can view, work together, and even make purchases in a completely digital world, and brands can more readily serve those customers throughout the globe.

Want to participate? Find the plan that best suits you! You can choose between the Bronze Plan, Gold Plan, and Diamond Plan: https://GGToor.com/join.php .  If you want to bring your team or friends to GGToor.com, or be a Tournament Organizer, we can support you and help you grow; you can reach a worldwide audience of similar-minded individuals that like to compete and have fun! You can be sure that GGToor.com is here to grow with you. Just follow the link to sign up as an organizer

https://GGToor.com/organizerlogin.php If you have any questions about our events visit our socials; Discord https://discord.gg/GUhyZxFH8Q, twitter https://twitter.com/GGToor/ , twitch https://www.twitch.tv/GGToor, and Facebook https://www.facebook.com/eShadowGaming

If your organization would like to be part of this growth and work with Shadow Gaming, contact us at luis@shadowgamingtv.com

About GTOR

GGTOOR, Inc., is a developmental stage company engaged in the business of eSports. The company, through its wholly owned subsidiary, Shadow Gaming, Inc., has aggressively entered the eSports market. Shadow Gaming’s portal GGToor.com is continually being customized and upgraded, with the goal of becoming one of the most comprehensive gaming portals in the world. The Company is now accepting subscriptions from players, gamers, and tournament organizers. To register logon to https://GGToor.com/home.php . In addition, the company plans to operate a few subsidiary companies from high tech data management businesses to product and support businesses. Finally, the Company is actively looking for locations to build indoor eSports arenas that will host major international gaming tournaments.

Forward-Looking Statements. This press release may contain “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. We intend all forward-looking statements to be covered by the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements generally can be identified by the fact that they do not relate strictly to historical or current facts and by the use of forward-looking words such as “expect,” “expectation,” “believe,” “anticipate,” “may,” “could,” “intend,” “belief,” “plan,” “estimate,” “target,” “predict,” “likely,” “seek,” “project,” “model,” “ongoing,” “will,” “should,” “forecast,” “outlook” or similar terminology. These statements are based on and reflect our current expectations, estimates, assumptions and/ or projections as well as our perception of historical trends and current conditions, as well as other factors that we believe are appropriate and reasonable under the circumstances. Forward-looking statements are neither predictions nor guarantees of future events, circumstances or performance and are inherently subject to known and unknown risks, uncertainties and assumptions that could cause our actual results to differ materially from those indicated by those statements. There can be no assurance that our expectations, estimates, assumptions and/or projections, including with respect to the future earnings and performance or capital structure of GGTOOR, Inc.

For Additional Information Contact:
John V Whitman Jr.,
John@GGToorcorp.com
https://GGToorcorp.com/
https://GGToor.com/home.php

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Metatron Inc. Corporate Debt Restructuring and Launch of New Artificial Intelligence Applications Division

Metatron Inc. (OTC Pink: MRNJ), a mobile and web technology pioneer having developed over 2,000 apps on iTunes and Google Play, is pleased to announce the Company is presently working to restructure corporate debt obligations in addition to the Company officially launching an Artificial Intelligence Application Division within Metatron, Inc.

The Company is presently working in good faith with debt holders to consolidate, restructure and improve the Company’s debt obligations. The more favorable terms and consolidation will assist the Company to improve and streamline the Company’s balance sheet and financial reporting. Details of the restructuring will be announced upon final completion and execution.

Having years of success in the mobile and web technology sectors, the Company views Artificial Intelligence (AI) as the unbridled beast of future technology growth. The Global AI market size was valued at a mere $65 Billion in 2020. Growth projections put the compound annual growth rate at 38% through 2030 when the industry is expected to reach a whopping $1.58 Trillion according to Allied Market Research.

Demand for intelligence systems is forecasted to have tremendous growth, propelling the worldwide market for AI. North America dominated the AI market in 2020 and North America is expected to continue to dominate the industry in the coming years as high expenditures AI solutions are expected by both the government and public sectors.

Metatron is assembling the new division so that it may focus solely on AI solutions.  The team being assembled will be headed by a team headquartered here in the United States, coupled with programming experts around the globe. The Company has already formed a Division Launch Committee (DLC) and preliminary meetings with project managers in Europe include discussions on assembling programming teams throughout North American, Europe and India.

The Company looks forward to providing additional updates on the newly formed Artificial Intelligence Application Division in the days and weeks ahead. Metatron is fast tracking the launch of this new division as it seeks to gain a strong foothold within rapidly expanding industry. The Company expects to announce the development of its first AI product during the month of September.

Forward-Looking Statements: Any statements made in this press release which are not historical facts contain certain forward-looking statements, as such term is defined in the Private Litigation Reform Act of 1995, concerning potential developments affecting the business, prospects, financial condition and other aspects of the company to which this release pertains. These forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause our actual results of the specific items described in this release, and the company’s operations generally, to differ materially from what is projected in such forward-looking statements. Although such statements are based upon the best judgments of management of the company as of the date of this release, significant deviations in magnitude, timing and other factors may result from business risks and uncertainties including, without limitation, the company’s need for additional financing, which is not assured and which may result in dilution of shareholders, the company’s status as a small company with a limited operating history, dependence on third parties and the continuing popularity of the iOS operating system, general market and economic conditions, technical factors, receipt of revenues, and other factors, many of which are beyond the control of the company. Although we believe that the expectations reflected in the forward-looking statements are reasonable, we cannot guarantee future results, levels of activity, performance, or achievements. Moreover, neither we nor any other person assumes responsibility for the accuracy and completeness of such statements, and we disclaim any obligation to update information contained in any forward-looking statement.  Metatron does not grow, sell or distribute any substances that violate United States Law or the controlled substance act.

Contact:
ir@metatronapps.com

Marvion™️ Metaverse, Working Apes, and Digital Ownership Tokens took Hong Kong by storm at the Hong Kong Computer & Communications Festival (HKCCF) 2022

Bonanza Goldfields Corp. (OTC:BONZ) is pleased to announce that Marvion™️ was invited to be the metaverse partner in one of the largest and major exhibitions in Asia for computer communications and electronic products, the Hong Kong Computer & Communications Festival (“HKCCF”), that took place August 19, 2022 to August 22, 2022.

About HKCCF

The Hong Kong Computer and Communications Festival is an annual event organized by The Chamber of Hong Kong Computer Industry to showcase the latest technologies in the tech sector in Hong Kong. As one of Asia’s leading Technology Innovation Hubs, the primary objective of this year’s festival was to feature the metaverse and unravel its mystery.

To achieve this goal, HKCCF introduced live demonstrations of on-site virtual platforms, a virtual Ocean Park, an AI (Artificial Intelligence) x AR (Augmented Reality) service platform to experience 3D online entertainment, and more importantly, the debut of the Marvion Metaverse!

Patrons were able to explore the possibilities in the metaverse showcased at HKCCF,  shop for a wide array of the latest tech products and experience firsthand the latest tech trends. This year, more than 200 exhibitors participated in this festival, occupying about 600 booths, and an estimated 500,000 visitors attended, with many such visitors being able to witness the debut of the Marvion Metaverse. The conference expects that this year’s sales will be the same as last year, maintained at HK$330 million.

In line with the development of the Digital Transformation Zone, the festival organized a summit exploring Web 3.0 development. The summit themes were “Digital Transformation” and “Emerging Technologies” respectively. The conference invited industry elites to share their unique insights, jointly explored the challenges faced by local enterprises in the transformation and used various types of cases to explore the trend of the future.

Showcasing the Marvion™️ Web 5.0 to the Public 

Of the various tech groups showcased at HKCCF this year, XBE is one of the leading Web 5.0 application technology groups globally. Its main operations include helping companies, both new as well as long-established traditional industries, to become one of the first movers into the Web 5.0 space. On the other end of the spectrum, HKCCF also showcased Marvion™️, a success case in the media and entertainment industry notable for the successful deployment of Digital Ownership Token (“DOT”) technology.

In HKCCF this year, Marvion™️ joined forces with XBE to debut for the first time the “Marvion Metaverse” to the public.  Visitors were able to indulge themselves in the metaverse to play games and interact with other live players. 

In order for participants to take their experience with the Marvion Metaverse beyond the exhibition, participants were able to obtain a “WAPE” DOT (Digital Ownership Token), which had a global perpetual commercial copyright license to the Working Ape (WAPE) PFP (profile picture) embedded into the metadata of the DOT. In addition, visitors were also able to interact with Marvion™️’s virtual KOL (Key Opinion Leader) character.

Through their experience with the Marvion™️ Metaverse and the distribution of “WAPE” DOTs, Marvion™️ and XBE successfully attracted a growing Gen Z community and facilitated their reconnection with Hong Kong after a trying past few years.

Our Vice Chairman of Marvion™️, One of the Line-Up of Speakers

Julian So, Vice Chairman of Marvion™️ and a speaker for the Web 3.0 Summit in HKCC noted that “incubating new and mature companies into Web 5 powerhouses is the right path in this digital era as Gen Z’ers are poised to be the single largest group of consumers worldwide and who will have a great impact on the world.”

Commenting on Web 5 as a Service (5aas), Kevin Tan, CEO of Marvion™️ stated that “Marvion™️ aims to gradually build a community around 5aas by initially releasing a small collection of WAPE DOTs. Owners of a WAPE receive a global perpetual private and commercial license to the PFP, documented and embedded within the metadata of the DOT. The holders of these DOTs can commercialize these rights. Each WAPE DOT can be expanded into merchandise, animation, short films, and the applications are both wide and diverse. We remain committed to adopting and implementing Web 5.0 technologies in a responsible manner to disrupt consumers’ experiences in the metaverse, enhance efficiency and productivity, and ultimately improve people’s lives. The possibilities are limitless.”

“Millennials are members of the first youngest generation more interested in gathering experiences than acquiring more material possessions. Gen Z’ers are even more interested in authentic experiences beyond the product or the brand. We see the DOT as a powerful tool to be used in the development of these strategies. The Marvion™️ Working Ape project seeks to provide a solution to the current NFT market to work with the community that embraces technology and experience. The WAPE DOT offers real-world value to its holders”, says Ms. Marsella Cheng, PR director of Marvion™️. 

For more information on Marvion™️, please visit www.marvion.media.

About BONZ

Bonanza Goldfields Corporation is a Nevada holding company that through its subsidiaries are engaged in the media distribution business. Specifically, we provide authentication, valuation and certification (“AVC”) service, sale and purchase, hire purchase, financing, custody, security and exhibition (“CSE”) services to buyers of movie and music media through traditional channels as well as through leveraging blockchain technology through the creation of digital ownership tokens (“DOTs”)

The group is building an ecosystem and a metaverse for the media and entertainment industry that implements and adopts blockchain and NFT technologies, through mergers and acquisitions.

About Marvion™️

Marvion™️ is a metaverse technology company in the media and entertainment industry, focusing on movies, drama, animation, comics, music, and games that provide content and entertainment to adults and children alike. Although most media and entertainment content are digital in nature today, they exist in the real world as intangible assets, such as intellectual property, licenses and contractual rights, with intrinsic value.

Marvion™️ applies blockchain and NFT technologies as tools to disrupt and improve the existing media and entertainment industry and its current practices. The technology underpinning NFTs (non-fungible tokens) has multiple functional use cases, some of which have the power to transform our societies, and some of which may be subject to regulations. Marvion™️ uses NFT technology solely to create a legally-binding digital ownership token (DOT) to both tangible and intangible media and entertainment assets, which our analysis suggests would functionally fall outside any regulatory perimeter.

More Information about Marvion™️:

Website: marvion.media
Facebook: facebook.com/marvionmetaverse
Instagram: instagram.com/marvion.media
Twitter: twitter.com/marvion_media
LinkedIn: linkedin.com/company/marvion
Telegram: t.me/marvion_media

About Hybrid DOT (h-DOT)

A h-DOT is an integrated, best in class, digital ownership token (DOT) that contains a smart contract that can execute transactions and also contains the specific legal terms of the intellectual property ownership, license and/or rights. Each Hybrid DOT (h-DOT) contains the following:

  • A copy of the SPA for the purchase of the master license.
  • Evidence or warranty of ownership of the relevant intellectual property.
  • Ownership of the sub-license detailing the rights of the h-DOT holder.
  • Image/video/music or other file depending on what the asset is.

For media queries, please contact:

Ms Marsella Cheng
Director, PR
media@Coinllectibles.Art

SOURCE Bonanza Goldfields Corp.